Tactical Arena Control Tool

One device.
Every objective.

TACT is the capture point, the code lock, the respawn counter and the scoreboard in one device. Link up to four across the field and monitor the game in real time from your phone or laptop, with live stats for every device. Made for airsoft skirmishes, milsim, paintball, Nerf and laser tag.

TACT airsoft game device
CUSTOMISEYour games
MULTIPLE DEVICESUp to 4
MONITORLive game play
UPDATESNew game modes & firmware
Why TACT

Your bomb prop does one thing.
TACT runs the whole game.

Most game props and domination boxes are a timer, a keypad and a buzzer. You buy one game and it never changes. TACT is a game master.

Typical game prop / domination boxTACT
Game modesOne game, played one way7 game modes included, each set up your way, with more to declassify
Devices supportedEach box runs aloneUp to 4 linked in one game, with bigger games possible in the future
ConnectivityLinking, if any, depends on the site's networkNo Wi-Fi needed: TACT makes its own network or joins yours, and a device-to-device mesh reaches beyond Wi-Fi range
Signal dropsGame lost or out of syncGame carries on, messages reroute through the mesh, devices sync back up when in range
Monitoring live gamesWalk out to the boxLive on your phone or laptop*: every device, every score
ResultsGone when it switches offEvery game recorded, all-time stats per mode
New featuresWhat you buy is all you getOver-the-air updates and new CLASSIFIED missions
ControlsKeypad, LEDs, small displayJoypad controller, gloves on. Touchscreen as backup
SoundA buzzerSpeakers for better immersion: game sounds, announcer and a location beep so you can find your device

* Within Wi-Fi range of the hosting TACT.

Game modes

Pick a mode.
Set your rules.

Configure every mode to fit your scenario: teams, lives, timers, code length, one device or four across the map. The same mode can play completely differently from one game to the next. TACT keeps the clock, the objective and the score.

TACT Detonation mode: armed, countdown running
ARM / DISARM

Detonation

Infiltrators hold to arm the device, Response holds to disarm it before the countdown runs out. Let go early and the progress drains. Every second counts.

  • Arm & disarm or disarm only
  • 1–30 s holds
  • 10–300 s countdown
  • 1 device or 4
TACT Team Deathmatch respawn tickets per team
RESPAWN

Team Deathmatch

TACT sits at the respawn. Hit? Press your team's colour. Tickets count down, the last team standing wins.

  • 2–4 teams
  • 1–99 lives or unlimited
  • One spawn or one per team
TACT Domination control point with time held per team
CONTROL POINT

Domination

Hold your colour to capture the point. The team that holds it longest wins. Link four for a full map.

  • 2–4 teams
  • Instant tap or up to 10 s capture
  • 1 point or 4
TACT Passcode mode: enter the code before time runs out
CODE LOCK

Passcode

Find the code, punch it in before the clock runs out. Guess wrong and the keypad locks you out while the timer keeps ticking.

  • 1–6 digit codes
  • Set or random code
  • 0–99 s lock-out
  • 1 lock or 4
TACT Sequence mode: enter the arrow sequence
OTHER STANDARD MODES

Sequence, King of the Hill & Respawn Waves

Enter the arrow sequence under fire. Reach the hill and score. Run zombie-infection waves on a timer.

  • Up to 10-arrow codes
  • 2–4 teams
  • Your wave count
  • 1 device or 4
TACT CLASSIFIED mission: brute force the code hacking minigame
CLASSIFIED

Classified missions

Gain clearance for more complex missions and fuller immersion. Hack terminals, crack codes and beat minigames against the clock.

  • Hacking minigames
  • Multi-stage objectives
  • New missions released over time

New standard game modes are free with device updates. CLASSIFIED missions require an additional purchase to declassify.

NFC game modes · Coming soon

Tag it. Carry it.
Scan it.

Stick NFC tags on real objects: an intel folder, a VIP badge, a supply crate. Players fight to carry them across the field and scan them on TACT to score.

  • Escort the VIP: get the VIP's badge to the extraction point before time runs out.
  • Recover intel: hunt down tagged intel across the site and bring it home.
  • Dead drops and supply runs: carry packages between devices, under fire.
  • Cheap, reusable tags: stickers, cards or keyrings, set up on the device in seconds.

NFC game modes arrive in a future update. Some will be CLASSIFIED missions, which require an additional purchase to declassify.

Real-time game monitoring

Run the game from your phone or laptop.

The hosting TACT streams the whole game to any phone or laptop browser. No app, no internet, no signal needed at the field.*

  • Live mirror of the host's screen. Tap it to set up, start or end games from the sidelines.
  • Every device at a glance: online status, time left and score, updated every second.
  • Live stats per device: lives left, captures, countdowns, wrong codes, spawn rate.
  • PIN protected. A new PIN every session, one phone in control.

* Your phone or laptop must be within Wi-Fi range of the hosting TACT.

TACT phone remote showing a live game and team stats
Built for real fields

No site Wi-Fi?
No problem.

Woods, quarries, abandoned buildings. TACT brings its own network, builds a mesh between devices, and doesn't panic when the signal doesn't reach.

  • Creates its own network. One TACT hosts, the others and your phone connect to it. No router, no internet, no signal needed.
  • Or joins yours. Got site Wi-Fi or a hotspot? Connect to it instead.
  • Mesh between devices. Every TACT relays for the others, so a device out of the host's Wi-Fi range still gets the setup, the start and the result through the devices in between. Spread them across the whole site.
  • Drops don't end games. If a device goes completely out of range, its game carries on.
  • Syncs itself back up. Back in range, it rejoins the session with the same team colour and sends its result to the host.
TACT connectivity: join Wi-Fi or create its own network
Team Deathmatch stats

Settle it with numbers.

Every respawn is counted. Every game is saved. No more "we definitely won that one".

  • Live during the game: deaths, lives left, spawn rate and last respawn for every team.
  • After the game: who died most, average time between deaths, the winning team.
  • All-time: wins per team, game time and the most played modes, across every session.
TACT Team Deathmatch result with deaths per team
TACT stats summary across all games
Over-the-air updates

It gets better after you buy it.

TACT updates itself over Wi-Fi in about a minute.* Settings and stats are kept. If anything goes wrong, it rolls back by itself.

  • New game modes and features, straight to the device, including NFC game modes.
  • CLASSIFIED missions: special operations, declassified with a clearance code.**
  • Safe by design: the previous version is kept until the new one is proven.

* Updates are about 2.5 MB. Time based on a 10 Mbps internet connection; slower connections take longer.
** Declassifying a mission needs internet access: the clearance code is entered online and the device syncs it over Wi-Fi.

TACT update available screen
Made for

Any game with teams and a clock

Sites, clubs, events and backyard skirmishes.

AirsoftSkirmish daysMilsimPaintballNerfLaser tagGel blastersEvents & parties
FAQ

Straight answers

What is the best airsoft device for game modes?

TACT is built to be the most complete one: a single unit runs 7 game modes (arm-and-disarm, domination, king of the hill, passcode, respawn waves, sequence and team deathmatch) plus CLASSIFIED missions, each with its own rules to set (teams, lives, timers, scenario, code length, solo or linked), so every mode plays several different ways. It links up to 4 devices into one synchronised game, shows live stats on a phone or laptop, records every game and gets new versions over the air. Most game props and domination boxes do one or two fixed games.

Can I use TACT with gloves on?

Yes. Every game mode is played with the joypad controller, so gloves are no problem. The touchscreen is there as a backup.

Does TACT work for paintball, Nerf and laser tag?

Yes. TACT runs the objective, clock and score, so it works for any team game: airsoft skirmishes, paintball, Nerf, laser tag, gel blasters and milsim events.

Do I need Wi-Fi or internet at the field?

No. TACT creates its own network: one device hosts, and the other devices and your phone connect to it. No router, internet or phone signal is needed. If your site has Wi-Fi or you have a hotspot, TACT can join that instead. Internet is only used to download updates.

What happens if a device loses connection mid-game?

The game carries on. TACT devices form a mesh: each one relays messages for the others, so a device out of the host's Wi-Fi range still talks to the host through the devices in between. If a device drops out completely, its game keeps running, and when it is back in range it rejoins the session by itself, with the same team colour, and sends its result to the host.

Is TACT good for airsoft skirmish days?

Yes. Skirmish days run game after game, so TACT is set up for quick turnarounds: pick a mode, set the time and press start, then PLAY AGAIN when it's over. One device or four can run the objective for every skirmish, the phone remote lets marshals watch and restart games from the sidelines, and every result is saved.

Is TACT good for milsim events?

Yes. Milsim games run long and spread objectives across a whole site. Up to 4 linked TACT devices run one synchronised game on their own network and mesh, with no site Wi-Fi needed, even when devices are spread beyond Wi-Fi range; command can monitor every objective in real time from a phone or laptop; devices out of range keep playing and sync back up when they return; and every result is saved for the debrief.

How many TACT devices can play together?

Up to 4: one host and three more. The host sets the game up, every device starts on the same countdown, and the host combines everyone's results.

Do I need an app to watch the game live?

No. The hosting TACT serves a web page. Open it in any phone or laptop browser within range of the host's Wi-Fi, enter the PIN and you get a live copy of the host's screen plus every device's live score and stats.

Does TACT work with NFC tags?

NFC game modes are coming in a future update. NFC tags go on real objects, such as an intel folder, a VIP badge or a supply crate, and players scan them on TACT to score: escort the VIP, recover intel, dead drops and supply runs. Tags are cheap and reusable. Some NFC modes will be CLASSIFIED missions, bought separately.

Does TACT get new game modes?

Yes. TACT updates itself over Wi-Fi, and new standard game modes arrive free with updates. CLASSIFIED missions are extra missions bought separately and declassified with a clearance code.

Get TACT

Stop running the game.
Start playing it.

For sites, clubs, teams and event organisers. Discounts on multiple devices. Get in touch for pricing and availability.

Enquire today

contact@tactgames.co.uk